THE FIELD GUIDE / Abilities
Azeroth Survivors Abilities: Spells & Upgrades for All 9 Classes
The ability data below were read from Windows client 0.110.0. Azeroth Survivors is made by Aethus; this is an independent fan guide.
Updated · Independent fan guideBaseline: rank 1, a Common new-spell card, and no equipment, talent, account or racial bonuses. Values during a run can differ. Health-based effects use each class’s base health.
All class abilities
No matching abilities
Warrior spells in Azeroth Survivors
Default starting ability: Cleave
Talents can change the starting ability.
Strikes up to 3 enemies within 7 yd for 66 Physical damage each. Bosses and elites are targeted first.
- Base cooldown
- 2.1 s
- Available upgrades
- DamageCooldown reductionExtra targets

Whirlwind
PhysicalHits every enemy within 8 yd of you for 34 Physical damage.
- Base cooldown
- 6.3 s
- Available upgrades
- DamageCooldown reductionArea

Thunder Clap
PhysicalHits every enemy within 10 yd of you for 15 Physical damage. Slows them by 50% for 3 sec.
- Base cooldown
- 7 s
- Available upgrades
- DamageCooldown reductionArea

Mortal Strike
PhysicalStrikes the nearest enemy within 7 yd for 191 Physical damage. Bosses and elites are targeted first.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionExtra targets

Execute
PhysicalStrikes an enemy within 10 yd for 164 Physical damage, doubled to 328 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reduction

Demoralizing Shout
PhysicalHits every enemy within 14 yd of you for 5.6 Physical damage. Enemies hit deal 35% less damage for 6 sec.
- Base cooldown
- 14 s
- Available upgrades
- Cooldown reductionArea

Battle Shout
PhysicalIncreases all your damage by 40% for 11 sec. Cast once enemies are within 30 yd.
- Base cooldown
- 22.4 s
- Available upgrades
- Cooldown reductionDuration

Bloodthirst
PhysicalStrikes the nearest enemy within 7 yd for 123 Physical damage. Bosses and elites are targeted first. Heals you for 50% of the damage dealt.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionExtra targets

Rend
PhysicalAfflicts the 3 healthiest enemies within 8 yd that are not already afflicted: 153 Physical damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Shield Slam
PhysicalStrikes up to 2 enemies within 7 yd for 210 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionExtra targets

Bloodrage
PhysicalEach of your hits fills 2 rage, at most 10 a second. At 100 rage you erupt, dealing 203 Physical damage to every enemy within 9 yd, at most once every 10 sec. Rage drains when you stop fighting.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionArea
Paladin spells in Azeroth Survivors
Default starting ability: Consecration
Talents can change the starting ability.
Marks the ground where you stand once enemies come within 8 yd: every enemy within 8 yd of that spot takes 8.4 Holy damage every 1 sec for 11 sec, 92 in all.
- Base cooldown
- 11.2 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Exorcism
HolyStrikes the nearest enemy within 25 yd for 189 Holy damage. Bosses and elites are targeted first.
- Base cooldown
- 4.9 s
- Available upgrades
- DamageCooldown reductionExtra targets

Hammer of Wrath
HolyStrikes the nearest enemy within 28 yd for 93 Holy damage. Bosses and elites are targeted first.
- Base cooldown
- 2.24 s
- Available upgrades
- DamageCooldown reductionExtra targets

Holy Shock
HolyFires 2 missiles at random enemies within 22 yd for 117 Holy damage each. With few enemies near, several can hit the same one. Each hit heals you for 7.3.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionExtra targets

Holy Wrath
HolyHits every enemy within 12 yd of you for 39 Holy damage.
- Base cooldown
- 9.8 s
- Available upgrades
- DamageCooldown reductionArea

Judgement
HolyStrikes the nearest enemy within 12 yd for 280 Holy damage. Bosses and elites are targeted first.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionExtra targets

Strikes the 2 nearest enemies within 12 yd for 77 Holy damage each. Bosses and elites are targeted first. Stuns them for 3 sec; bosses for a quarter as long.
- Base cooldown
- 9.8 s
- Available upgrades
- DamageCooldown reductionExtra targets

Holy Light
HolyHeals you for 103, 42% of your max health, at once. Cast when you fall below 85% health.
- Base cooldown
- 16.8 s
- Available upgrades
- HealingCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Divine Shield
HolyMakes you immune to all damage for 5.6 sec. Cast when you fall below 35% health. Its cooldown starts when the immunity ends: 50 sec from one cast to the next.
- Base cooldown
- 44.8 s
- Available upgrades
- Cooldown reductionDuration

Holy Shield
HolyFor 14 sec, enemies that hit you in melee take 30 damage. Cast once enemies are within 30 yd.
- Base cooldown
- 19.6 s
- Available upgrades
- DamageCooldown reductionDuration

Redemption
HolyEnemies you slay have a 10% chance to burst in holy light, dealing 73 Holy damage to every enemy within 8 yd of the body. A burst's kills may set off one more. At most two bursts a second.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionArea
Hunter spells in Azeroth Survivors
Default starting ability: Auto Shot
Talents can change the starting ability.
Strikes the 2 nearest enemies within 32 yd for 48 Physical damage each. Bosses and elites are targeted first.
- Base cooldown
- 1.54 s
- Available upgrades
- DamageCooldown reductionExtra targets

Arcane Shot
ArcaneStrikes the nearest enemy within 32 yd for 96 Arcane damage. Bosses and elites are targeted first.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionExtra targets

Multi-Shot
PhysicalStrikes the 3 nearest enemies within 30 yd for 42 Physical damage each. Bosses and elites are targeted first.
- Base cooldown
- 2.24 s
- Available upgrades
- DamageCooldown reductionExtra targets

Serpent Sting
NatureAfflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 112 Nature damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Volley
ArcaneLands on the thickest group of enemies within 28 yd: every enemy within 8 yd of that spot takes 6 Arcane damage every 1 sec for 8.4 sec, 48 in all.
- Base cooldown
- 11.2 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Explosive Trap
FireHits every enemy within 9 yd of you for 24 Fire damage.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionArea

Concussive Shot
ArcaneStrikes the 2 nearest enemies within 30 yd for 24 Arcane damage each. Bosses and elites are targeted first. Slows them by 60% for 4 sec.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionExtra targets

Aimed Shot
PhysicalStrikes the nearest enemy within 35 yd for 476 Physical damage. Bosses and elites are targeted first. An enemy under your Hunter's Mark comes before them.
- Base cooldown
- 6.3 s
- Available upgrades
- DamageCooldown reductionExtra targets

Immolation Trap
FireMarks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.
- Base cooldown
- 12.6 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Frost Trap
FrostMarks the ground where you stand once enemies come within 10 yd: every enemy within 10 yd of that spot takes 3.9 Frost damage every 2.1 sec for 8.4 sec, 15 in all. Roots them for 1.5 sec; bosses for a quarter as long.
- Base cooldown
- 14 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Hunter's Mark
ArcaneMarks the toughest enemy within 35 yd: it takes 20% more damage from everything. When it dies the mark explodes, dealing 350 Arcane damage to every enemy within 8 yd, at most once every 2 sec, and a second later marks the next.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionArea
Rogue spells in Azeroth Survivors
Default starting ability: Sinister Strike
Talents can change the starting ability.
Strikes up to 2 enemies within 7 yd for 49 Physical damage each. Bosses and elites are targeted first.
- Base cooldown
- 1.4 s
- Available upgrades
- DamageCooldown reductionExtra targets

Eviscerate
PhysicalStrikes up to 2 enemies within 8 yd for 127 Physical damage, doubled to 255 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reduction

Blade Flurry
PhysicalHits every enemy within 7 yd of you for 17 Physical damage.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionArea

Rupture
PhysicalAfflicts the 2 healthiest enemies within 8 yd that are not already afflicted: 120 Physical damage over 6 sec, in 6 ticks. Bosses and elites are targeted first.
- Base cooldown
- 4.9 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Kidney Shot
PhysicalStrikes up to 2 enemies within 7 yd for 35 Physical damage each. Bosses and elites are targeted first. Stuns them for 2.5 sec; bosses for a quarter as long.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionExtra targets

Gouge
PhysicalStrikes up to 3 enemies within 7 yd for 36 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.
- Base cooldown
- 7 s
- Available upgrades
- DamageCooldown reductionExtra targets

Ghostly Strike
PhysicalStrikes the nearest enemy within 7 yd for 64 Physical damage. Bosses and elites are targeted first. Shields you against 15 damage for every enemy hit, up to 76, until it breaks.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionExtra targets

Adrenaline Rush
PhysicalYour cooldowns recover 60% faster for 11 sec. Cast once enemies are within 30 yd.
- Base cooldown
- 28 s
- Available upgrades
- Cooldown reductionDuration

Backstab
PhysicalStrikes up to 2 enemies within 7 yd for 78 Physical damage, doubled to 155 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
- Base cooldown
- 2.52 s
- Available upgrades
- DamageCooldown reduction

Slice and Dice
PhysicalIncreases all your damage by 32% for 13 sec. Cast once enemies are within 30 yd.
- Base cooldown
- 21 s
- Available upgrades
- Cooldown reductionDuration

Seal Fate
PhysicalYour strikes build combo points, a critical strike two, at most 2 a second. At 5 points a free Eviscerate strikes an enemy within 8 yd for 182 Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionExtra targets
Priest spells in Azeroth Survivors
Default starting ability: Smite
Talents can change the starting ability.
Strikes the nearest enemy within 28 yd for 58 Holy damage. Bosses and elites are targeted first.
- Base cooldown
- 1.68 s
- Available upgrades
- DamageCooldown reductionExtra targets

Shadow Word: Pain
ShadowAfflicts the 2 healthiest enemies within 28 yd that are not already afflicted: 141 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.
- Base cooldown
- 2.24 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Mind Blast
ShadowStrikes the nearest enemy within 28 yd for 130 Shadow damage. Bosses and elites are targeted first.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionExtra targets

Holy Nova
HolyHits every enemy within 10 yd of you for 19 Holy damage. Heals you for 6.8, plus 6.8 for every enemy hit.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionArea

Absorbs the next 76 damage you take, 45% of your max health. Cast again once the shield breaks.
- Base cooldown
- 16.8 s
- Available upgrades
- AbsorptionCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Renew
HolyHeals you for 86, 50% of your max health, over 14 sec. Cast when you fall below 85% health.
- Base cooldown
- 14 s
- Available upgrades
- HealingCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Holy Fire
HolyStrikes the nearest enemy within 28 yd for 224 Holy damage. Bosses and elites are targeted first.
- Base cooldown
- 7 s
- Available upgrades
- DamageCooldown reductionExtra targets

Mind Flay
ShadowHits every enemy in a 16 yd cone in front of you for 37 Shadow damage. Slows them by 50% for 2 sec.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionArea

Psychic Scream
ShadowHits every enemy within 10 yd of you for 7.3 Shadow damage. They flee for 3 sec. Bosses are unaffected.
- Base cooldown
- 16.8 s
- Available upgrades
- Cooldown reductionArea

Devouring Plague
ShadowAfflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 209 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Heals you for 30% of the damage dealt.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Lightwell
HolyEvery 20 sec, once enemies are within 25 yd, a Lightwell rises where you stand. For 10 sec it strikes the nearest enemy within 25 yd of it for 112 Holy damage every second. Bosses and elites are targeted first.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionDurationExtra targets
Shaman spells in Azeroth Survivors
Default starting ability: Lightning Bolt
Talents can change the starting ability.
Strikes the 2 nearest enemies within 30 yd for 51 Nature damage each. Bosses and elites are targeted first.
- Base cooldown
- 1.96 s
- Available upgrades
- DamageCooldown reductionExtra targets

Chain Lightning
NatureStrikes the nearest enemy within 28 yd for 55 Nature damage, then jumps to up to 4 more enemies within 12 yd of the last, 8% weaker with each jump. Bosses and elites are targeted first.
- Base cooldown
- 3.36 s
- Available upgrades
- DamageCooldown reductionExtra targets

Earth Shock
NatureStrikes the nearest enemy within 20 yd for 131 Nature damage. Bosses and elites are targeted first.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionExtra targets

Flame Shock
FireAfflicts the 2 healthiest enemies within 20 yd that are not already afflicted: 162 Fire damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Frost Shock
FrostStrikes the 2 nearest enemies within 20 yd for 81 Frost damage each. Bosses and elites are targeted first. Slows them by 50% for 4 sec.
- Base cooldown
- 4.9 s
- Available upgrades
- DamageCooldown reductionExtra targets

Lightning Shield
NatureFor 21 sec, enemies that hit you in melee take 20 damage. Cast once enemies are within 30 yd.
- Base cooldown
- 21 s
- Available upgrades
- Damage

Magma Totem
FireDrops a totem beside you for 17 sec once enemies are within 25 yd. Every 2 sec it deals 34 Fire damage to every enemy within 10 yd of it.
- Base cooldown
- 16.8 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Searing Totem
FireDrops a totem beside you for 21 sec once enemies are within 25 yd. Every 1.5 sec it shoots the nearest enemy within 22 yd for 48 Fire damage. Bosses and elites are targeted first.
- Base cooldown
- 14 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Fire Nova
FireHits every enemy within 12 yd of you for 29 Fire damage.
- Base cooldown
- 7 s
- Available upgrades
- DamageCooldown reductionArea

Healing Wave
NatureHeals you for 76, 39% of your max health, at once. Cast when you fall below 85% health.
- Base cooldown
- 16.8 s
- Available upgrades
- HealingCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Call of Flame
FireRequires an existing totem ability.
Your totems explode in flame when they expire, dealing 630 Fire damage to every enemy within 8 yd of them, at most once every 1.5 sec.
- Base cooldown
- Triggered effect; see description
Mage spells in Azeroth Survivors
Default starting ability: Fireball
Talents can change the starting ability.
Strikes the nearest enemy within 30 yd for 71 Fire damage. Bosses and elites are targeted first.
- Base cooldown
- 1.82 s
- Available upgrades
- DamageCooldown reductionExtra targets

Frostbolt
FrostStrikes the nearest enemy within 30 yd for 51 Frost damage. Bosses and elites are targeted first. Slows them by 50% for 3 sec.
- Base cooldown
- 2.1 s
- Available upgrades
- DamageCooldown reductionExtra targets

Arcane Missiles
ArcaneFires 4 missiles at random enemies within 28 yd for 35 Arcane damage each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.
- Base cooldown
- 2.52 s
- Available upgrades
- DamageCooldown reductionExtra targets

Frost Nova
FrostHits every enemy within 10 yd of you for 8.6 Frost damage. Roots them for 3 sec; bosses for a quarter as long.
- Base cooldown
- 9.8 s
- Available upgrades
- DamageCooldown reductionArea

Arcane Explosion
ArcaneHits every enemy within 9 yd of you for 18 Arcane damage.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionArea

Blizzard
FrostLands on the thickest group of enemies within 30 yd: every enemy within 9 yd of that spot takes 6.1 Frost damage every 1 sec for 9.8 sec, 61 in all. Slows them by 40% for 1.5 sec.
- Base cooldown
- 11.2 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Flamestrike
FireLands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 12 Fire damage every 2.1 sec for 8.4 sec, 50 in all.
- Base cooldown
- 9.8 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Fire Blast
FireStrikes a random enemy within 22 yd for 95 Fire damage.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionExtra targets

Cone of Cold
FrostHits every enemy in a 12 yd cone in front of you for 24 Frost damage. Slows them by 60% for 3 sec.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionArea

Blast Wave
FireHits every enemy within 10 yd of you for 24 Fire damage. Slows them by 50% for 3 sec.
- Base cooldown
- 11.2 s
- Available upgrades
- DamageCooldown reductionArea

Pyroblast
FireStrikes the nearest enemy within 35 yd for 531 Fire damage. Bosses and elites are targeted first.
- Base cooldown
- 9.8 s
- Available upgrades
- DamageCooldown reductionExtra targets

Ice Barrier
FrostAbsorbs the next 135 damage you take, 63% of your max health. Cast again once the shield breaks.
- Base cooldown
- 21 s
- Available upgrades
- AbsorptionCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Polymorph
ArcaneYour spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.
- Base cooldown
- Triggered effect; see description
Warlock spells in Azeroth Survivors
Default starting ability: Shadow Bolt
Talents can change the starting ability.
Strikes the nearest enemy within 30 yd for 48 Shadow damage. Bosses and elites are targeted first.
- Base cooldown
- 1.96 s
- Available upgrades
- DamageCooldown reductionExtra targets

Corruption
ShadowAfflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 122 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.
- Base cooldown
- 1.96 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Immolate
FireAfflicts the healthiest enemy within 30 yd that are not already afflicted: 135 Fire damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Curse of Agony
ShadowAfflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 203 Shadow damage over 13 sec, in 13 ticks. Bosses and elites are targeted first.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Rain of Fire
FireLands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 9.2 Fire damage every 1.9 sec for 11 sec, 55 in all.
- Base cooldown
- 11.2 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Hellfire
FireHits every enemy within 7 yd of you for 8.4 Fire damage.
- Base cooldown
- 2.1 s
- Available upgrades
- DamageCooldown reductionArea

Death Coil
ShadowStrikes the nearest enemy within 25 yd for 105 Shadow damage. Bosses and elites are targeted first. Heals you for all the damage dealt.
- Base cooldown
- 8.4 s
- Available upgrades
- DamageCooldown reductionExtra targets

Searing Pain
FireStrikes a random enemy within 26 yd for 70 Fire damage.
- Base cooldown
- 2.24 s
- Available upgrades
- DamageCooldown reductionExtra targets

Drain Life
ShadowAfflicts the healthiest enemy within 22 yd that are not already afflicted: 113 Shadow damage over 4 sec, in 4 ticks. Bosses and elites are targeted first. Heals you for 60% of the damage dealt.
- Base cooldown
- 5.6 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Fear
ShadowStrikes the 3 nearest enemies within 20 yd for 7.7 Shadow damage each. Bosses and elites are targeted first. They flee for 4 sec. Bosses are unaffected.
- Base cooldown
- 8.4 s
- Available upgrades
- Cooldown reductionExtra targets

Soulfire
FireYour kills gather soul shards, at most one every 1.2 sec. At 5 shards a free Soulfire strikes the toughest enemy within 35 yd for 840 Fire damage.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageCooldown reductionExtra targets

Demonic Empowerment
ShadowRequires a qualifying active summon.
Your demons deal 30% more damage for 11 sec. Cast once enemies are within 30 yd and a demon fights for you.
- Base cooldown
- 35 s
- Available upgrades
- DamageDurationCooldown reduction
Demonic Empowerment has separate upgrade bonuses. Damage adds percentage points to the demon damage bonus; duration and cooldown below are changes to their multipliers.
| Available upgrades | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Demon damage bonus | 2 pp | 4 pp | 6 pp | 10 pp | 15 pp |
| Duration | 6.25% | 12.5% | 18.75% | 31.25% | 50% |
| Cooldown reduction | 3% | 5% | 8% | 12% | 15% |
Druid spells in Azeroth Survivors
Default starting ability: Wrath
Talents can change the starting ability.
Strikes the 2 nearest enemies within 30 yd for 52 Nature damage each. Bosses and elites are targeted first.
- Base cooldown
- 1.68 s
- Available upgrades
- DamageCooldown reductionExtra targets

Moonfire
ArcaneAfflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 140 Arcane damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.
- Base cooldown
- 2.52 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Starfire
ArcaneStrikes the nearest enemy within 32 yd for 190 Arcane damage. Bosses and elites are targeted first.
- Base cooldown
- 6.3 s
- Available upgrades
- DamageCooldown reductionExtra targets

Hurricane
NatureLands on the thickest group of enemies within 28 yd: every enemy within 10 yd of that spot takes 6 Nature damage every 1 sec for 11 sec, 66 in all. Slows them by 40% for 1.5 sec.
- Base cooldown
- 12.6 s
- Available upgrades
- DamageCooldown reductionAreaDuration

Insect Swarm
NatureAfflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 135 Nature damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Enemies hit deal 15% less damage for 12 sec.
- Base cooldown
- 3.5 s
- Available upgrades
- DamageCooldown reductionDurationExtra targets

Entangling Roots
NatureStrikes the 3 nearest enemies within 25 yd for 40 Nature damage each. Bosses and elites are targeted first. Roots them for 3 sec; bosses for a quarter as long.
- Base cooldown
- 7 s
- Available upgrades
- DamageCooldown reductionExtra targets

Rejuvenation
NatureHeals you for 86, 42% of your max health, over 17 sec. Cast when you fall below 85% health.
- Base cooldown
- 11.2 s
- Available upgrades
- HealingCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Regrowth
NatureHeals you for 121, 59% of your max health, at once. Cast when you fall below 85% health.
- Base cooldown
- 19.6 s
- Available upgrades
- HealingCooldown reduction
Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Thorns
NatureFor 28 sec, enemies that hit you in melee take 24 damage. Cast once enemies are within 30 yd.
- Base cooldown
- 28 s
- Available upgrades
- Damage

Swipe
PhysicalHits every enemy within 7 yd of you for 18 Physical damage.
- Base cooldown
- 4.2 s
- Available upgrades
- DamageCooldown reductionArea

Faerie Fire
NatureMarks the nearest enemy within 30 yd, a boss or an elite first. Your hits on a marked enemy arc 80% of their damage, up to 280, as Nature damage to the 2 enemies nearest it within 8 yd, at most 4 times a second for each mark. When a marked enemy dies, its mark moves to one nearby.
- Base cooldown
- Triggered effect; see description
- Available upgrades
- DamageExtra targetsArea

Shred
PhysicalStrikes the nearest enemy within 7 yd for 147 Physical damage. Bosses and elites are targeted first.
- Base cooldown
- 2.8 s
- Available upgrades
- DamageCooldown reduction
WINDOWS / 0.110.0
Spell upgrades and card quality
A spell’s rank does not determine a single set of values. Upgrade cards improve particular attributes, and their quality affects the gain. Repeated upgrades can give smaller gains or reach an attribute limit. There is no fixed rank 1–8 table for this system.
First upgrade by card quality
These are the first-card bonuses for each attribute, not a spell’s fixed quality or final damage. Damage, area and duration increase; cooldown reduces its multiplier. Values exclude the separate automatic damage growth granted by each applied upgrade. Later cards depend on the current state.
| Available upgrades | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| Damage | 18% | 25% | 34% | 46% | 65% |
| Cooldown reduction | 7% | 10% | 13% | 17% | 23% |
| Extra targets | +1 | +1 | +1 | +2 | +2 |
| Area | 12% | 18% | 25% | 35% | 50% |
| Duration | 15% | 22% | 30% | 40% | 60% |
Sources and scope
Checked on 2026-10-22 against Windows client 0.110.0. Covers 103 abilities in class pools; excludes 8 racial abilities and 2 additional ability definitions outside those pools. Values and descriptions were recovered by replaying client functions with controlled inputs. They are not measured combat DPS.