THE FIELD GUIDE / Abilities

Azeroth Survivors Abilities: Spells & Upgrades for All 9 Classes

The ability data below were read from Windows client 0.110.0. Azeroth Survivors is made by Aethus; this is an independent fan guide.

Updated · Independent fan guide

Baseline: rank 1, a Common new-spell card, and no equipment, talent, account or racial bonuses. Values during a run can differ. Health-based effects use each class’s base health.

All class abilities

Warrior spells in Azeroth Survivors

Default starting ability: Cleave

Talents can change the starting ability.

Cleave

PhysicalDefault starting ability

Strikes up to 3 enemies within 7 yd for 66 Physical damage each. Bosses and elites are targeted first.

Base cooldown
2.1 s

Whirlwind

Physical

Hits every enemy within 8 yd of you for 34 Physical damage.

Base cooldown
6.3 s

Thunder Clap

Physical

Hits every enemy within 10 yd of you for 15 Physical damage. Slows them by 50% for 3 sec.

Base cooldown
7 s

Strikes the nearest enemy within 7 yd for 191 Physical damage. Bosses and elites are targeted first.

Base cooldown
4.2 s

Execute

Physical

Strikes an enemy within 10 yd for 164 Physical damage, doubled to 328 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Base cooldown
3.5 s
Available upgrades
DamageCooldown reduction

Hits every enemy within 14 yd of you for 5.6 Physical damage. Enemies hit deal 35% less damage for 6 sec.

Base cooldown
14 s
Available upgrades
Cooldown reductionArea

Battle Shout

Physical

Increases all your damage by 40% for 11 sec. Cast once enemies are within 30 yd.

Base cooldown
22.4 s
Available upgrades
Cooldown reductionDuration

Bloodthirst

Physical

Strikes the nearest enemy within 7 yd for 123 Physical damage. Bosses and elites are targeted first. Heals you for 50% of the damage dealt.

Base cooldown
5.6 s

Rend

Physical

Afflicts the 3 healthiest enemies within 8 yd that are not already afflicted: 153 Physical damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

Base cooldown
4.2 s

Shield Slam

Physical

Strikes up to 2 enemies within 7 yd for 210 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.

Base cooldown
8.4 s

Bloodrage

Physical

Each of your hits fills 2 rage, at most 10 a second. At 100 rage you erupt, dealing 203 Physical damage to every enemy within 9 yd, at most once every 10 sec. Rage drains when you stop fighting.

Base cooldown
Triggered effect; see description

Paladin spells in Azeroth Survivors

Default starting ability: Consecration

Talents can change the starting ability.

Consecration

HolyDefault starting ability

Marks the ground where you stand once enemies come within 8 yd: every enemy within 8 yd of that spot takes 8.4 Holy damage every 1 sec for 11 sec, 92 in all.

Base cooldown
11.2 s

Strikes the nearest enemy within 25 yd for 189 Holy damage. Bosses and elites are targeted first.

Base cooldown
4.9 s

Strikes the nearest enemy within 28 yd for 93 Holy damage. Bosses and elites are targeted first.

Base cooldown
2.24 s

Fires 2 missiles at random enemies within 22 yd for 117 Holy damage each. With few enemies near, several can hit the same one. Each hit heals you for 7.3.

Base cooldown
4.2 s

Hits every enemy within 12 yd of you for 39 Holy damage.

Base cooldown
9.8 s

Strikes the nearest enemy within 12 yd for 280 Holy damage. Bosses and elites are targeted first.

Base cooldown
8.4 s

Strikes the 2 nearest enemies within 12 yd for 77 Holy damage each. Bosses and elites are targeted first. Stuns them for 3 sec; bosses for a quarter as long.

Base cooldown
9.8 s

Heals you for 103, 42% of your max health, at once. Cast when you fall below 85% health.

Base cooldown
16.8 s
Available upgrades
HealingCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Makes you immune to all damage for 5.6 sec. Cast when you fall below 35% health. Its cooldown starts when the immunity ends: 50 sec from one cast to the next.

Base cooldown
44.8 s
Available upgrades
Cooldown reductionDuration

For 14 sec, enemies that hit you in melee take 30 damage. Cast once enemies are within 30 yd.

Base cooldown
19.6 s

Enemies you slay have a 10% chance to burst in holy light, dealing 73 Holy damage to every enemy within 8 yd of the body. A burst's kills may set off one more. At most two bursts a second.

Base cooldown
Triggered effect; see description

Hunter spells in Azeroth Survivors

Default starting ability: Auto Shot

Talents can change the starting ability.

Auto Shot

PhysicalDefault starting ability

Strikes the 2 nearest enemies within 32 yd for 48 Physical damage each. Bosses and elites are targeted first.

Base cooldown
1.54 s

Strikes the nearest enemy within 32 yd for 96 Arcane damage. Bosses and elites are targeted first.

Base cooldown
3.5 s

Multi-Shot

Physical

Strikes the 3 nearest enemies within 30 yd for 42 Physical damage each. Bosses and elites are targeted first.

Base cooldown
2.24 s

Afflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 112 Nature damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

Base cooldown
3.5 s

Volley

Arcane

Lands on the thickest group of enemies within 28 yd: every enemy within 8 yd of that spot takes 6 Arcane damage every 1 sec for 8.4 sec, 48 in all.

Base cooldown
11.2 s

Hits every enemy within 9 yd of you for 24 Fire damage.

Base cooldown
8.4 s

Strikes the 2 nearest enemies within 30 yd for 24 Arcane damage each. Bosses and elites are targeted first. Slows them by 60% for 4 sec.

Base cooldown
5.6 s

Aimed Shot

Physical

Strikes the nearest enemy within 35 yd for 476 Physical damage. Bosses and elites are targeted first. An enemy under your Hunter's Mark comes before them.

Base cooldown
6.3 s

Marks the ground where you stand once enemies come within 7 yd: every enemy within 7 yd of that spot takes 10 Fire damage every 1.9 sec for 11 sec, 63 in all.

Base cooldown
12.6 s

Marks the ground where you stand once enemies come within 10 yd: every enemy within 10 yd of that spot takes 3.9 Frost damage every 2.1 sec for 8.4 sec, 15 in all. Roots them for 1.5 sec; bosses for a quarter as long.

Base cooldown
14 s

Marks the toughest enemy within 35 yd: it takes 20% more damage from everything. When it dies the mark explodes, dealing 350 Arcane damage to every enemy within 8 yd, at most once every 2 sec, and a second later marks the next.

Base cooldown
Triggered effect; see description

Rogue spells in Azeroth Survivors

Default starting ability: Sinister Strike

Talents can change the starting ability.

Sinister Strike

PhysicalDefault starting ability

Strikes up to 2 enemies within 7 yd for 49 Physical damage each. Bosses and elites are targeted first.

Base cooldown
1.4 s

Eviscerate

Physical

Strikes up to 2 enemies within 8 yd for 127 Physical damage, doubled to 255 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Base cooldown
4.2 s
Available upgrades
DamageCooldown reduction

Blade Flurry

Physical

Hits every enemy within 7 yd of you for 17 Physical damage.

Base cooldown
3.5 s

Rupture

Physical

Afflicts the 2 healthiest enemies within 8 yd that are not already afflicted: 120 Physical damage over 6 sec, in 6 ticks. Bosses and elites are targeted first.

Base cooldown
4.9 s

Kidney Shot

Physical

Strikes up to 2 enemies within 7 yd for 35 Physical damage each. Bosses and elites are targeted first. Stuns them for 2.5 sec; bosses for a quarter as long.

Base cooldown
8.4 s

Gouge

Physical

Strikes up to 3 enemies within 7 yd for 36 Physical damage each. Bosses and elites are targeted first. Stuns them for 1.5 sec; bosses for a quarter as long.

Base cooldown
7 s

Strikes the nearest enemy within 7 yd for 64 Physical damage. Bosses and elites are targeted first. Shields you against 15 damage for every enemy hit, up to 76, until it breaks.

Base cooldown
5.6 s

Your cooldowns recover 60% faster for 11 sec. Cast once enemies are within 30 yd.

Base cooldown
28 s
Available upgrades
Cooldown reductionDuration

Backstab

Physical

Strikes up to 2 enemies within 7 yd for 78 Physical damage, doubled to 155 against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Base cooldown
2.52 s
Available upgrades
DamageCooldown reduction

Increases all your damage by 32% for 13 sec. Cast once enemies are within 30 yd.

Base cooldown
21 s
Available upgrades
Cooldown reductionDuration

Seal Fate

Physical

Your strikes build combo points, a critical strike two, at most 2 a second. At 5 points a free Eviscerate strikes an enemy within 8 yd for 182 Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Base cooldown
Triggered effect; see description

Priest spells in Azeroth Survivors

Default starting ability: Smite

Talents can change the starting ability.

Smite

HolyDefault starting ability

Strikes the nearest enemy within 28 yd for 58 Holy damage. Bosses and elites are targeted first.

Base cooldown
1.68 s

Afflicts the 2 healthiest enemies within 28 yd that are not already afflicted: 141 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.

Base cooldown
2.24 s

Strikes the nearest enemy within 28 yd for 130 Shadow damage. Bosses and elites are targeted first.

Base cooldown
5.6 s

Hits every enemy within 10 yd of you for 19 Holy damage. Heals you for 6.8, plus 6.8 for every enemy hit.

Base cooldown
5.6 s

Absorbs the next 76 damage you take, 45% of your max health. Cast again once the shield breaks.

Base cooldown
16.8 s
Available upgrades
AbsorptionCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Renew

Holy

Heals you for 86, 50% of your max health, over 14 sec. Cast when you fall below 85% health.

Base cooldown
14 s
Available upgrades
HealingCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Strikes the nearest enemy within 28 yd for 224 Holy damage. Bosses and elites are targeted first.

Base cooldown
7 s

Mind Flay

Shadow

Hits every enemy in a 16 yd cone in front of you for 37 Shadow damage. Slows them by 50% for 2 sec.

Base cooldown
3.5 s

Hits every enemy within 10 yd of you for 7.3 Shadow damage. They flee for 3 sec. Bosses are unaffected.

Base cooldown
16.8 s
Available upgrades
Cooldown reductionArea

Afflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 209 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Heals you for 30% of the damage dealt.

Base cooldown
8.4 s

Every 20 sec, once enemies are within 25 yd, a Lightwell rises where you stand. For 10 sec it strikes the nearest enemy within 25 yd of it for 112 Holy damage every second. Bosses and elites are targeted first.

Base cooldown
Triggered effect; see description

Shaman spells in Azeroth Survivors

Default starting ability: Lightning Bolt

Talents can change the starting ability.

Lightning Bolt

NatureDefault starting ability

Strikes the 2 nearest enemies within 30 yd for 51 Nature damage each. Bosses and elites are targeted first.

Base cooldown
1.96 s

Strikes the nearest enemy within 28 yd for 55 Nature damage, then jumps to up to 4 more enemies within 12 yd of the last, 8% weaker with each jump. Bosses and elites are targeted first.

Base cooldown
3.36 s

Strikes the nearest enemy within 20 yd for 131 Nature damage. Bosses and elites are targeted first.

Base cooldown
4.2 s

Afflicts the 2 healthiest enemies within 20 yd that are not already afflicted: 162 Fire damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.

Base cooldown
4.2 s

Strikes the 2 nearest enemies within 20 yd for 81 Frost damage each. Bosses and elites are targeted first. Slows them by 50% for 4 sec.

Base cooldown
4.9 s

For 21 sec, enemies that hit you in melee take 20 damage. Cast once enemies are within 30 yd.

Base cooldown
21 s
Available upgrades
Damage

Drops a totem beside you for 17 sec once enemies are within 25 yd. Every 2 sec it deals 34 Fire damage to every enemy within 10 yd of it.

Base cooldown
16.8 s

Drops a totem beside you for 21 sec once enemies are within 25 yd. Every 1.5 sec it shoots the nearest enemy within 22 yd for 48 Fire damage. Bosses and elites are targeted first.

Base cooldown
14 s

Hits every enemy within 12 yd of you for 29 Fire damage.

Base cooldown
7 s

Heals you for 76, 39% of your max health, at once. Cast when you fall below 85% health.

Base cooldown
16.8 s
Available upgrades
HealingCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Requires an existing totem ability.

Your totems explode in flame when they expire, dealing 630 Fire damage to every enemy within 8 yd of them, at most once every 1.5 sec.

Base cooldown
Triggered effect; see description
Available upgrades
DamageArea

Mage spells in Azeroth Survivors

Default starting ability: Fireball

Talents can change the starting ability.

Fireball

FireDefault starting ability

Strikes the nearest enemy within 30 yd for 71 Fire damage. Bosses and elites are targeted first.

Base cooldown
1.82 s

Strikes the nearest enemy within 30 yd for 51 Frost damage. Bosses and elites are targeted first. Slows them by 50% for 3 sec.

Base cooldown
2.1 s

Fires 4 missiles at random enemies within 28 yd for 35 Arcane damage each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.

Base cooldown
2.52 s

Hits every enemy within 10 yd of you for 8.6 Frost damage. Roots them for 3 sec; bosses for a quarter as long.

Base cooldown
9.8 s

Hits every enemy within 9 yd of you for 18 Arcane damage.

Base cooldown
3.5 s

Lands on the thickest group of enemies within 30 yd: every enemy within 9 yd of that spot takes 6.1 Frost damage every 1 sec for 9.8 sec, 61 in all. Slows them by 40% for 1.5 sec.

Base cooldown
11.2 s

Lands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 12 Fire damage every 2.1 sec for 8.4 sec, 50 in all.

Base cooldown
9.8 s

Strikes a random enemy within 22 yd for 95 Fire damage.

Base cooldown
4.2 s

Hits every enemy in a 12 yd cone in front of you for 24 Frost damage. Slows them by 60% for 3 sec.

Base cooldown
5.6 s

Hits every enemy within 10 yd of you for 24 Fire damage. Slows them by 50% for 3 sec.

Base cooldown
11.2 s

Strikes the nearest enemy within 35 yd for 531 Fire damage. Bosses and elites are targeted first.

Base cooldown
9.8 s

Absorbs the next 135 damage you take, 63% of your max health. Cast again once the shield breaks.

Base cooldown
21 s
Available upgrades
AbsorptionCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Polymorph

Arcane

Your spells have a 12% chance to turn the enemy they hit into a sheep, at most one every 3 sec and 3 at once. Bosses and guardians are immune. A sheep wanders harmlessly for 10 sec, and the next hit on it pops it in an arcane burst of 15% of its maximum health, up to 161, on every enemy within 7 yd.

Base cooldown
Triggered effect; see description
Available upgrades
DamageArea

Warlock spells in Azeroth Survivors

Default starting ability: Shadow Bolt

Talents can change the starting ability.

Shadow Bolt

ShadowDefault starting ability

Strikes the nearest enemy within 30 yd for 48 Shadow damage. Bosses and elites are targeted first.

Base cooldown
1.96 s

Afflicts the 2 healthiest enemies within 30 yd that are not already afflicted: 122 Shadow damage over 8 sec, in 8 ticks. Bosses and elites are targeted first.

Base cooldown
1.96 s

Afflicts the healthiest enemy within 30 yd that are not already afflicted: 135 Fire damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

Base cooldown
3.5 s

Afflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 203 Shadow damage over 13 sec, in 13 ticks. Bosses and elites are targeted first.

Base cooldown
4.2 s

Lands on the thickest group of enemies within 30 yd: every enemy within 8 yd of that spot takes 9.2 Fire damage every 1.9 sec for 11 sec, 55 in all.

Base cooldown
11.2 s

Hits every enemy within 7 yd of you for 8.4 Fire damage.

Base cooldown
2.1 s

Strikes the nearest enemy within 25 yd for 105 Shadow damage. Bosses and elites are targeted first. Heals you for all the damage dealt.

Base cooldown
8.4 s

Strikes a random enemy within 26 yd for 70 Fire damage.

Base cooldown
2.24 s

Afflicts the healthiest enemy within 22 yd that are not already afflicted: 113 Shadow damage over 4 sec, in 4 ticks. Bosses and elites are targeted first. Heals you for 60% of the damage dealt.

Base cooldown
5.6 s

Fear

Shadow

Strikes the 3 nearest enemies within 20 yd for 7.7 Shadow damage each. Bosses and elites are targeted first. They flee for 4 sec. Bosses are unaffected.

Base cooldown
8.4 s

Your kills gather soul shards, at most one every 1.2 sec. At 5 shards a free Soulfire strikes the toughest enemy within 35 yd for 840 Fire damage.

Base cooldown
Triggered effect; see description

Requires a qualifying active summon.

Your demons deal 30% more damage for 11 sec. Cast once enemies are within 30 yd and a demon fights for you.

Base cooldown
35 s

Demonic Empowerment has separate upgrade bonuses. Damage adds percentage points to the demon damage bonus; duration and cooldown below are changes to their multipliers.

First upgrade by card quality
Available upgradesCommonUncommonRareEpicLegendary
Demon damage bonus2 pp4 pp6 pp10 pp15 pp
Duration6.25%12.5%18.75%31.25%50%
Cooldown reduction3%5%8%12%15%

Druid spells in Azeroth Survivors

Default starting ability: Wrath

Talents can change the starting ability.

Wrath

NatureDefault starting ability

Strikes the 2 nearest enemies within 30 yd for 52 Nature damage each. Bosses and elites are targeted first.

Base cooldown
1.68 s

Moonfire

Arcane

Afflicts the 3 healthiest enemies within 30 yd that are not already afflicted: 140 Arcane damage over 7 sec, in 7 ticks. Bosses and elites are targeted first.

Base cooldown
2.52 s

Starfire

Arcane

Strikes the nearest enemy within 32 yd for 190 Arcane damage. Bosses and elites are targeted first.

Base cooldown
6.3 s

Hurricane

Nature

Lands on the thickest group of enemies within 28 yd: every enemy within 10 yd of that spot takes 6 Nature damage every 1 sec for 11 sec, 66 in all. Slows them by 40% for 1.5 sec.

Base cooldown
12.6 s

Afflicts the 3 healthiest enemies within 28 yd that are not already afflicted: 135 Nature damage over 8 sec, in 8 ticks. Bosses and elites are targeted first. Enemies hit deal 15% less damage for 12 sec.

Base cooldown
3.5 s

Strikes the 3 nearest enemies within 25 yd for 40 Nature damage each. Bosses and elites are targeted first. Roots them for 3 sec; bosses for a quarter as long.

Base cooldown
7 s

Heals you for 86, 42% of your max health, over 17 sec. Cast when you fall below 85% health.

Base cooldown
11.2 s
Available upgrades
HealingCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Regrowth

Nature

Heals you for 121, 59% of your max health, at once. Cast when you fall below 85% health.

Base cooldown
19.6 s
Available upgrades
HealingCooldown reduction

Healing and absorption follow their own scaling rules. The damage percentages in the overview are not direct healing or shield bonuses.

Thorns

Nature

For 28 sec, enemies that hit you in melee take 24 damage. Cast once enemies are within 30 yd.

Base cooldown
28 s
Available upgrades
Damage

Swipe

Physical

Hits every enemy within 7 yd of you for 18 Physical damage.

Base cooldown
4.2 s

Marks the nearest enemy within 30 yd, a boss or an elite first. Your hits on a marked enemy arc 80% of their damage, up to 280, as Nature damage to the 2 enemies nearest it within 8 yd, at most 4 times a second for each mark. When a marked enemy dies, its mark moves to one nearby.

Base cooldown
Triggered effect; see description
Available upgrades
DamageExtra targetsArea

Shred

Physical

Strikes the nearest enemy within 7 yd for 147 Physical damage. Bosses and elites are targeted first.

Base cooldown
2.8 s
Available upgrades
DamageCooldown reduction

WINDOWS / 0.110.0

Spell upgrades and card quality

A spell’s rank does not determine a single set of values. Upgrade cards improve particular attributes, and their quality affects the gain. Repeated upgrades can give smaller gains or reach an attribute limit. There is no fixed rank 1–8 table for this system.

First upgrade by card quality

These are the first-card bonuses for each attribute, not a spell’s fixed quality or final damage. Damage, area and duration increase; cooldown reduces its multiplier. Values exclude the separate automatic damage growth granted by each applied upgrade. Later cards depend on the current state.

Available upgradesCommonUncommonRareEpicLegendary
Damage18%25%34%46%65%
Cooldown reduction7%10%13%17%23%
Extra targets+1+1+1+2+2
Area12%18%25%35%50%
Duration15%22%30%40%60%

Shared upgrades and equipment

A run has 6 spell slots, 2 ring slots, 2 trinket slots and 1 amulet slot. Rings, trinkets and amulets acquired during a run are separate from permanent class equipment. See the items guide for equipment and drops.

Class equipment and drops →

Sources and scope

Checked on 2026-10-22 against Windows client 0.110.0. Covers 103 abilities in class pools; excludes 8 racial abilities and 2 additional ability definitions outside those pools. Values and descriptions were recovered by replaying client functions with controlled inputs. They are not measured combat DPS.