THE FIELD GUIDE / Feralas

Azeroth Survivors Feralas Guide

Gordunni ogres advance from Dire Maul with Woodpaw gnolls and forest creatures. King Gordok is the named confrontation.

Updated · Independent fan guide
Feralas loading-screen artwork referenced by the creator client
Game loading-screen artwork. This is not a map or a screenshot of a completed run.
Encounter themes
Gordunni ogres · Woodpaw gnolls
Final boss
King Gordok
Final boss arrival
18:00
Access
Defeat Lord Aliden in Arathi Basin

THE FIVE ENCOUNTERS

Keep the next arrival in view.

Times start when the run begins. Reaching the final time spawns the boss; it does not mean the zone is cleared.

STATS / ATTACKS / RESPONSE

Read the threat before you chase damage.

01
Encounter

Zevrim Thornhoof

Base health
3800
Base hit
24
Base move speed
5.8
  • Spell pressureShadow Bolt

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

02
Encounter

Alzzin the Wildshaper

Base health
9400
Base hit
32
Base move speed
6.0
  • Area pressureHurricane / Entangling Roots

    Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.

  • Spell pressureWrath

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

03
Encounter

Tendris Warpwood

Base health
18000
Base hit
40
Base move speed
4.8
  • Control riskWar Stomp

    Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.

  • Area pressureHurricane / Entangling Roots

    Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

04
Encounter

Immol'thar

Base health
30000
Base hit
48
Base move speed
5.6
  • Spell pressureShadow Bolt

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • Nearby pressureArcane Explosion

    Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.

  • Gap closerCharge

    Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

05
Final boss

King Gordok

Base health
56250
Base hit
58
Base move speed
6.0
  • Gap closerCharge

    Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.

  • Control riskWar Stomp

    Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.

  • Spell pressureFireball

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

These are base client parameters. Difficulty and scaling change actual health and damage. Spell references describe the configured kit, not a measured cast order, cooldown or exact warning animation. Responses are our suggestions.

Prepare for this roster.

Before the first arrival

Confirm your starting spell, available talent points and recovery source. Keep the same difficulty when comparing attempts.

Before the final arrival

Preserve the defense that carried you this far. Keep a direct damage source for the boss; effects requiring kills lose value when no other enemies remain.

Choose a class build →

Sources and scope

Zone-to-boss associations, arrival times and base attributes were read from the creator’s 0.103.1 client, checked October 20, 2026. Attack names were matched to the same client’s spell catalog. Loading art is the asset referenced by that zone record.

We have not recorded every fight or verified every attack animation. Catalog order alone is not proof that a zone is unlocked for your character; check the current game menu before planning the next attempt.

Check the current creator client ↗