THE FIELD GUIDE / Duskwood
Azeroth Survivors Duskwood Guide
Worgen stalk the woods while the dead rise from Raven Hill. Morbent Fel leads the threat waiting beyond Elwynn.
Updated · Independent fan guide
- Encounter themes
- Worgen · undead
- Final boss
- Morbent Fel
- Final boss arrival
- 16:00
- Access
- Defeat VanCleef in Elwynn Forest
THE FIVE ENCOUNTERS
Keep the next arrival in view.
Times start when the run begins. Reaching the final time spawns the boss; it does not mean the zone is cleared.
STATS / ATTACKS / RESPONSE
Read the threat before you chase damage.
Naraxis
- Base health
- 3600
- Base hit
- 22
- Base move speed
- 6.0
- Control riskEntangling Roots
Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.
- ReinforcementsReinforcement wave
Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.
Mor'Ladim
- Base health
- 9000
- Base hit
- 30
- Base move speed
- 5.4
- Gap closerCharge
Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.
- Nearby pressureWhirlwind
Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.
- ReinforcementsReinforcement wave
Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.
Stitches
- Base health
- 17000
- Base hit
- 38
- Base move speed
- 4.8
- Nearby pressureThunder Clap
Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.
- Gap closerCharge
Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.
- ReinforcementsReinforcement wave
Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.
Lupos
- Base health
- 28000
- Base hit
- 46
- Base move speed
- 7.4
- Gap closerCharge
Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.
- Control riskPsychic Scream
Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.
- ReinforcementsReinforcement wave
Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.
Morbent Fel
- Base health
- 52500
- Base hit
- 54
- Base move speed
- 5.6
- Spell pressureShadow Bolt
Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.
- Area pressureBlizzard / Frost Nova
Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.
- Nearby pressureHellfire
Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.
- ReinforcementsReinforcement wave
Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.
These are base client parameters. Difficulty and scaling change actual health and damage. Spell references describe the configured kit, not a measured cast order, cooldown or exact warning animation. Responses are our suggestions.
Prepare for this roster.
Before the first arrival
Confirm your starting spell, available talent points and recovery source. Keep the same difficulty when comparing attempts.
Before the final arrival
Preserve the defense that carried you this far. Keep a direct damage source for the boss; effects requiring kills lose value when no other enemies remain.
Sources and scope
Zone-to-boss associations, arrival times and base attributes were read from the creator’s 0.103.1 client, checked October 20, 2026. Attack names were matched to the same client’s spell catalog. Loading art is the asset referenced by that zone record.
We have not recorded every fight or verified every attack animation. Catalog order alone is not proof that a zone is unlocked for your character; check the current game menu before planning the next attempt.
Check the current creator client ↗