THE FIELD GUIDE / Naxxramas

Azeroth Survivors Naxxramas Guide

Lieutenants emerge from alcoves in the necropolis. The description places Kel’Thuzad after their defeat.

Updated · Independent fan guide
Naxxramas loading-screen artwork referenced by the creator client
Game loading-screen artwork. This is not a map or a screenshot of a completed run.
Encounter themes
Scourge · abominations · lieutenants
Final boss
Kel'Thuzad
Final boss arrival
20:00
Access
Check this character’s zone menu for its unlock condition.

THE FIVE ENCOUNTERS

Keep the next arrival in view.

Times start when the run begins. Reaching the final time spawns the boss; it does not mean the zone is cleared.

STATS / ATTACKS / RESPONSE

Read the threat before you chase damage.

01
Encounter

Anub'Rekhan

Base health
4600
Base hit
28
Base move speed
5.8
  • Nearby pressureWhirlwind

    Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.

  • Gap closerCharge

    Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

02
Encounter

Noth the Plaguebringer

Base health
11500
Base hit
36
Base move speed
5.6
  • Spell pressureShadow Bolt

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • Area pressureBlizzard / Frost Nova

    Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

03
Encounter

Patchwerk

Base health
21000
Base hit
46
Base move speed
5.0
  • Nearby pressureWhirlwind

    Avoid fighting in the middle of the boss and its pack. Approach from the edge and preserve room to reposition.

  • Gap closerCharge

    Keep space on at least one side. A charge becomes more dangerous when other enemies block your exit.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

04
Encounter

Sapphiron

Base health
26000
Base hit
54
Base move speed
5.8
  • Area pressureBlizzard / Cone of Cold

    Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.

  • Control riskFrost Nova

    Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.

  • Spell pressureFrostbolt

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

05
Final boss

Kel'Thuzad

Base health
58500
Base hit
66
Base move speed
5.8
  • Spell pressureFrostbolt

    Keep moving with space around you. Preserve recovery for sustained pressure instead of replacing every support effect with damage.

  • Area pressureBlizzard / Frost Nova

    Watch the ground and move away from persistent danger. Do not trade repeated hits for one more damage tick.

  • Control riskFrost Nova

    Avoid being pinned beside a pack. Keep a defensive buffer and a clear direction to move when control ends.

  • ReinforcementsReinforcement wave

    Leave a route through the pack. Clear enemies that block movement before committing to more boss damage.

These are base client parameters. Difficulty and scaling change actual health and damage. Spell references describe the configured kit, not a measured cast order, cooldown or exact warning animation. Responses are our suggestions.

Prepare for this roster.

Before the first arrival

Confirm your starting spell, available talent points and recovery source. Keep the same difficulty when comparing attempts.

Before the final arrival

Preserve the defense that carried you this far. Keep a direct damage source for the boss; effects requiring kills lose value when no other enemies remain.

Choose a class build →

Sources and scope

Zone-to-boss associations, arrival times and base attributes were read from the creator’s 0.103.1 client, checked October 20, 2026. Attack names were matched to the same client’s spell catalog. Loading art is the asset referenced by that zone record.

We have not recorded every fight or verified every attack animation. Catalog order alone is not proof that a zone is unlocked for your character; check the current game menu before planning the next attempt.

Check the current creator client ↗